 
                            By Scott Manville
Former Development Executive for Merv Griffin Entertainment
| 
							�I�ll take TV Trivia for one-thousand, 
							Alex!� | 
							 In 
							our industry that flies or dies by its turbulent 
							nature, I�d be hard pressed to find any TV studio or 
							producer who wouldn�t want a successful game show 
							format in syndication. It�s what made my former 
							boss, the late great Merv Griffin 
							uber-wealthy and able to parlay that success into a 
							multitude of other creative pursuits. Being in the 
							middle of development at his company gave me an 
							understanding of the core and creative fundamentals 
							that makes game shows entertaining to watch. While 
							today�s formats are filled with gimmicks to keep low 
							attention span viewers engaged, to create a hit we 
							must be rooted in the fundamentals that cause game 
							shows to resonate with viewers.
In 
							our industry that flies or dies by its turbulent 
							nature, I�d be hard pressed to find any TV studio or 
							producer who wouldn�t want a successful game show 
							format in syndication. It�s what made my former 
							boss, the late great Merv Griffin 
							uber-wealthy and able to parlay that success into a 
							multitude of other creative pursuits. Being in the 
							middle of development at his company gave me an 
							understanding of the core and creative fundamentals 
							that makes game shows entertaining to watch. While 
							today�s formats are filled with gimmicks to keep low 
							attention span viewers engaged, to create a hit we 
							must be rooted in the fundamentals that cause game 
							shows to resonate with viewers.
Merv Griffin delivered two of the most successful game shows in history, Wheel of Fortune and Jeopardy. The inspiration for each of those hits came from an organic experience� A real world proof of concept, if you will. Merv had four newspapers delivered to him every morning just so he could dive into four different crossword puzzles, completing them to perfection before breakfast. That was his inspiration for Wheel of Fortune. The Quiz Show scandals of the �50�s was the inspiration for Jeopardy. However, if you thought he created the concept for Jeopardy, you would be wrong (cue annoying buzzer, and big red X).
On a flight back from New York discussing the quiz scandals with his then wife Julann, she asked him �What if we just went ahead and gave them the answer, and they had to guess the question?�. Back and forth they played the simple yet stimulating game for the rest of the flight. Within days they sold the idea to CBS in the room. While you may think the simpler landscape of TV programming back then made it easy for that type of breakthrough, think again. It was a three-network universe, which meant limited space on the programming slate, and a highly insulated industry.
Today, there�s never been greater opportunity for game show formats on both the creative and business end of the process. With cable nets like Game Show Network, and the rest of our thousand network universe feeding niche demographic branded programming, the landscape of game shows today is like a giant playground of format experiments with something for everyone. When asked what makes a great game show format, Game Show Network�s EVP Current Programming, Amy Introcaso-Davis advised, �Play-along is key, and rooting value is also critical. You have to be able to root for someone to win. The contestant is the audience�s way into the game�. She also shared a bit of advice for the new format creator, �Be clear about the audience you think you can attract with your show, and make sure it�s right for the network you�re pitching.�
So what are we missing in game shows today? The tight, simple, and clever format that feeds a subtle obsession by viewers who want to play along. �Who Wants To Be A Millionaire� did that with spectacular success, but the tide has gone out�and it�s been long enough that we should soon expect a tsunami of a format to come rolling in. The re-launch of classic game shows like Match Game, $100k Pyramid, and Celebrity Family Feud, proves how powerful traditional formats are with family demographics, and this is what the next hit game show producer needs to deliver; simple, yet clever, and often humorous fun for both the viewers and contestants. When the reality TV boom morphed with game show development, it forced us to rethink the fundamentals and �Break the fourth wall� to connect with viewers. That meant�break the three podiums.
Executive Producer, Phil Gurin (�Shark Tank,� �Weakest Link�) shared his take on the genre; �The best executives are the ones who take the initial risk on the style of a format, and then when it works, it seems to set the pace. Reality TV has influenced game shows, but it�s truly the other way around. Every reality competition show is a game show, and every one of them can be traced back to some original influence during the past 75 years�.
At the TV Writers Vault, the game show concepts being pitched that find the most activity from producers scouting have marketable titles, with a hook that makes the gameplay clever. But the ones that find deals typically have a bit of drama woven into the format. During a pitch meeting I had with Roy Bank (Executive Producer, �Are You Smarter Than a Fifth Grader�) he professed that �game shows are no longer just about the game�they�re about drama.�
It�s not just circle-takes-the-square�It�s about story, and moments- people experiencing choices and ultimatums that drive emotions on a personal level. It doesn�t mean they�re mean-spirited, it only means that the different facets in the format are derived from, or key on, a facet of the contestant�s life or persona. A contestant facing an ultimatum always creates drama. A prize that is personalized brings more emotion than cash. A question that hits on a personal subject or issue evokes more emotion than unrelated trivia. Contestants cast for irony may deliver more amusement than contestants cast for their knowledge. Creating a game show format woven with similar emotional-threads, along with the flexibility of today�s reality-based elements brought into play, the opportunity to create hit formats has never been greater�IF we don�t lose sight of the simplicity of play needed to hook an audience for the long haul.
Merv lived with endless curiosity. His knowledge of obscure facts and anecdotes relating to pop culture, history and language would have won him more than a few Jeopardy Championships. Make that same curiosity a part of your daily routine, and you may tap into an organic inspiration for the next hit game show.
If you�re willing to face the jeopardy of pitching, you just might find yourself in a wheel of good fortune!
- Scott
                            Today and Yesterday- Game shows 
							have been the staple of syndicated television for 
							decades. "Jeopardy" and "Wheel of Fortune" have 
							taken the #1 and #2 ratings spots in all of 
							syndication for almost as long. The reason? Simple 
							yet clever and stimulating formats that viewers can play 
							along with. In recent years we've seen "Who Wants to 
							be a Millionaire" and "Deal or No Deal" bring 
							the game show back to prime time, and "Reality TV" 
							break down format barriers, opening up viewer acceptance to hybrid (combined) 
							formats of programming. Reality shows with game 
							elements, game shows with reality-based elements, 
							and so on. How does this benefit the 
							creator/producer? It allows us to get away from the 
							traditional in-studio "three podium" format and use 
							an endless variety of elements to create what can be 
							classified as a game show. 
							
							The difference between "game" and "reality": 
							With overlapping elements of both genres, the 
							Creator can find it difficult to decide a definitive 
							category of genre for a show created. The best 
							approach is to consider the producer or development 
							executive and network perspective. If the format of 
							a show is episodic (resolves itself in one episode) 
							and has contestants playing against each other with 
							game elements, it is a Game show. If a format is 
							episodic or takes place over an evolving story-arc 
							involving real life elements it is best to 
							categorize it as a reality show, even if it involves 
							contestants competing within the show using game 
							elements. "Survivor" has game elements, but it is a 
							reality show. "Fear Factor" has reality-based 
							elements, but it is truly a game show. 
							
							What makes a great Game Show? 
							Today's game shows are very different in format from 
							their counterparts of early television, but one 
							thing still holds true- Dramatic tension. A good 
							producer know how to create decisive moments of 
							tension and drama within the format of any show, and 
							this is most important for today's game shows, 
							especially in a market that is keying on scouting 
							for the next prime time hit. Those moments of drama 
							always teeter on a CHOICE the contestant must make, 
							and not always just on getting the right answer.
							
							In "Who wants to be a Millionaire", anticipation is 
							created with a panel of contestants who square off 
							in the "fastest finger" competition to see who will 
							take the hot seat for a shot at a million dollars. 
							This doesn't just happen in the beginning of the 
							show, but multiple times throughout. Each contestant 
							who gets into the hot seat then faces a ladder of 
							increasingly difficult questions, each worth an 
							increased amount of cash winnings. He is given three 
							"life lines" of help that he may use at any point 
							during the game. So the choices that he faces during 
							the increased difficulty of questions on way to the 
							million are; what life-line does he or she use and 
							when, and are they confident enough in their answer 
							to risk almost all the money they've won in order to 
							garner the even larger money that temps. So you can 
							also see the "greed factor" at play within the game.
							
							From a viewers perspective, there is nothing more 
							fun than knowing the answer that could win you a 
							half-million dollars while watching the contestant 
							see-saw between the right answer and the wrong 
							answer. Viewer involvement keeps the channel from 
							being changed.
							
							From a network programmers perspective, every beat 
							of the show is filled with dramatic tension, and you 
							may also notice that just about every other moment 
							of dramatic tension is interrupted by a commercial 
							break. For a prime time game show, that means big ad 
							revenues for the Network. As a creator, write your 
							format as a drama with critical moments of risk and 
							ultimatums. We're looking for emotional and dramatic 
							content, and when the stakes are high, and personal, 
							a great game format will deliver that.
							
							Creating beyond barriers- It is 
							impossible to deny that anything is not derivative 
							of things we've experienced before, in life, or in 
							watching the boob-tube. If you want to be a 
							break-through creator of any television format it is 
							important to make a conscious effort at letting go 
							of pre-programmed instincts that have been engrained 
							in us by having seen dozens and dozens of shows over 
							so many years that tell us "this is what a game show 
							is". Stamp your own passport and say to yourself 
							"no, THIS is what a game show is." Let go of 
							traditional ideas and invent new ways of bringing 
							entertaining games to an audience. Study what is 
							happening now, and look for patterns or 
							breakthroughs in social appetite. And when is gets 
							down to it, be able to simplify the idea so that it 
							could be sold in a few sentence pitch, and if 
							expanded have elements and a hook that make it 
							unique.
							
							Read our interview with
							CBS Studios International Executive, Paul Gilbert, 
							as he touches on the current state and trends in 
							game shows.